
I already did close off the abuses anyway, so they wouldn't be a problem, and I wouldn't want to carelessly mess with save-related things until I was at a reasonable stage for possible backtracking given my reliance on Hex Workshop and Ghidra. I was on a deadline, so I was more concerned with getting other things done.

I'm not quite sure which bug(s) you're referring to based off of one sentence, but it sounds like it could be up those patches' alleys. ? have you tried the "Unsaved stat boosts fix" and "Death-defying stat boosts fix"? I provided the link above, which should work properly and would include the ReadMe file. Oh, and the user Special reported about the links being messy. I say go with which one you feel most comfortable with. My balance patch focuses on providing more kinetic and involved gameplay within improved variety. Ninakoru's balance patch focuses on adding challenge and new enemies in comparison to my own patch. The original does still have the usual experience, although the difficulty curve is rather questionably handled. Would you recommend playing the original, this, or another patch for a first-time player? Someday I might get to it - thanks! Congrats on your project. Haha, "non-malicious feedback welcome", nice. Quote from: GhaleonUnlimited on September 30, 2020, 02:48:07 PM (And I know this is supposed to officially release tomorrow, but even so.) In the meantime, this should at least work: I'm not sure where it happened, but if it's possible to bring it up to whoever is running the Queue, that would be appreciated. And as for the messy links, I think the DL and Readme got mixed up. zip file it's an HTML file, fix soon, this itch hurts! One of my favorite games(and better then MANA), been itching to play this recently so seems like perfect timing.īTW: As of this writing the download link doesn't work, instead of a. Just contact me at beatscribes(at)gmail(dot)com or msg me here on SoundCloud.Quote from: Special on September 30, 2020, 02:31:57 PM I'm happy to help out on projects of almost any size. I'm a full-time freelancer so I make my living on music and other endeavors.

I create original songs for as little as a lot less than most composers.

I try to incorporate some of these melodies and feelings into modern instrumentation. I'm extremely influenced by old-school, 8-bit, chip tune melodies. I'm the "go-to" music guy for several iOS developers and enjoy making music of just about any genre imaginable. I have performed with several bands and numerous instruments. Check out my blog at and guest articles at a professional musician who has 10 years of experience in electronic and live music.
